Project Cherry

 

Game Designer

August 2016 - September 2017

High Voltage Studios

Project Cherry is an unannounced title in development at High Voltage Studios built in Unreal 4


I started on Project Cherry shortly after Damaged Core shipped in 2016. The title is built in Unreal 4 and aims to blend vehicular combat and hero shooters into a fresh and exciting title.

My contributions to Project Cherry are:

  • Designed over a dozen level blockouts. Three of which proved to provide a fun gameplay experience, ultimately making it to a shippable state before I left the company.

  • Paper designed over half a dozen playable characters with every single one making it to a prototype form in game

  • Prototyped Capture the Flag, Team Deathmatch, Domination, Single Capture the Flag, and Big Rig game modes using Blueprint

  • Helped design the core pillars for the title

  • Worked alongside a strike team dedicated to improving our analytic tools to easily identify how specific characters operated in each match. These tools were designed to be utilized in a Live environment once the game ships.

  • Generated an advanced economy proposal for long term retention and short term player goals

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