Project Factions
Systems Designer
September 2017 - November 2017
Phosphor Studios
Project Factions is a cancelled title built in Unreal 4 under Telltale Games as the publisher
Factions is a cancelled title due to Telltale Games going bankrupt as a studio and publisher. The game was set in the Walking Dead universe and planned to become a hardcore survival game emphasizing strong social interactions between players to survive and brutal melee combat.
As a Systems Designer on the title, I acted as a bridge between our engineering and level design team. I prototyped major gameplay systems early in order to provide a clear picture to Telltale executives and to relieve the engineering team of major tasks.
During my short time on Project Factions I contributed:
Prototyped an inventory system complete with: Picking up items, dropping items, storing items in a global inventory, weapon degradation, inventory item sorting, and a UI menu showcasing all necessary elements. All done in Blueprint.
Collaborated with level designers to create a prototype Outpost Blueprint. The Outpost BP featured interchangeable static meshes, configurable splines for fences, a Capture the Flag location for Faction sabotage, Faction inventory locker, and spawn points.
Implemented a Main Menu system complete with working Character Creation, Options, Server Selection, and Play Now menus. Initial mockups were created in Adobe XD and implemented in UE4 using UMG widgets.
Created a high quality cinematic trailer using Matinee, rendered in engine.
Paper designed a complex Perk system players would utilize as their character grew stronger in game