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About Me

For the last decade I have been living my childhood dream: Designing Video Games!​

My focus has been in designing complex systems, level layouts, game modes, and gameplay events in Unreal Engine 5 .

October 2024 I started a new job at T-Minus Zero as a Senior Mission Designer!

Before arriving at TM0 I worked at People Can Fly for half a year on Project Bifrost; an Unreal 5 action-adventure game.

Prior to PCF I worked at Airship Syndicate on the title Wayfinder. While at the studio I was promoted to Lead Encounter Designer overseeing a small strike team to deliver outstanding events, creatures, encounters and more!

In October of 2020 I started a part-time job as a Game Design mentor at CG Spectrum. I work with aspiring Game Design students to help them build an industry ready skill set, how to think like a Game Designer, and utilize my 9+ years of experience as a sounding board for questions.

I have shipped five titles across mobile, console, PC, and virtual reality. 

My ultimate goal is to design outstanding gameplay and cinematic storytelling moments at a AAA game studio like Insomniac, Santa Monica Studios, or Naughty Dog!

Connect with me via email: Daniel.Pinch13@gmail.com