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About Me

For over nine years I have been living my childhood dream: Designing Video Games!​

My focus has been in designing complex systems, level layouts, game modes, and gameplay events in Unreal Engine 4. 

April 2024 I started a new job at People Can Fly as a Senior Game Designer!

Before arriving at PCF I worked at Airship Syndicate on the title Wayfinder. While at the studio I was promoted to Lead Encounter Designer overseeing a small strike team to deliver outstanding events, creatures, encounters and more!

Prior to Airship, I had the opportunity to deliver outstanding milestone updates on World of Tanks at Wargaming. Working on a large Free-to-Play title like World of Tanks has significantly sharpened my design process, skill set, and ability to work towards short-term and long-term goals.

In October of 2020 I started a part-time job as a Game Design mentor at CG Spectrum! I work with aspiring Game Design students to help them build an industry ready skill set, how to think like a Game Designer, and utilize my 9+ years of experience as a sounding board for questions.

I have shipped five titles across mobile, console, PC, and virtual reality. 

My ultimate goal is to design outstanding gameplay and cinematic storytelling moments at a AAA game studio like Insomniac, Santa Monica Studios, or Naughty Dog!

Connect with me via email: Daniel.Pinch13@gmail.com