About Me
For the last decade I have been living my childhood dream: Designing Video Games!
My focus has been in designing complex systems, level layouts, game modes, and gameplay events in Unreal Engine 5 .
October 2024 I started a new job at T-Minus Zero as a Senior Mission Designer!
Before arriving at TM0 I worked at People Can Fly for half a year on Project Bifrost; an Unreal 5 action-adventure game.
Prior to PCF I worked at Airship Syndicate on the title Wayfinder. While at the studio I was promoted to Lead Encounter Designer overseeing a small strike team to deliver outstanding events, creatures, encounters and more!
In October of 2020 I started a part-time job as a Game Design mentor at CG Spectrum. I work with aspiring Game Design students to help them build an industry ready skill set, how to think like a Game Designer, and utilize my 9+ years of experience as a sounding board for questions.
I have shipped five titles across mobile, console, PC, and virtual reality.
My ultimate goal is to design outstanding gameplay and cinematic storytelling moments at a AAA game studio like Insomniac, Santa Monica Studios, or Naughty Dog!
Connect with me via email: Daniel.Pinch13@gmail.com